Welcome to Learning Design and Technology
Our mission is to:
- Prepare individuals at the master's and doctoral levels to serve as outstanding educators and leaders in the field who have expertise in the design and evaluation of learning experience that effectively integrate pedagogy and technology.
- Conduct programs of cutting-edge research and scholarship related to learning technologies and design both within our program and through collaborations with colleagues within the College of Education, across the university, and with entities outside the university
- Engage with schools, business-industry, and non-profit organizations to broaden our impact and understanding of learning, technology, and design issues.
Our faculty is involved in a wide range of research activities and projects related to the field of Learning Design and Technology. See our list of faculty and see an overview of their research projects at the following links:
- Masters of Science in Education in Learning Design and Technology*
- NEW! Online Master's Degree Program (see news release)
- Doctoral Program in Learning Design and Technology
*Please note: International applicants are advised that completion of the on-campus Master of Science in Education degree, with a concentration in Learning Design and Technology (LDT), will take longer than two years to complete. Some required courses in the LDT master’s program are offered only in an online format. Full-time international graduate students must register for at least five credits of on-campus coursework each semester to meet visa requirements. This may impact international students’ progress in the on-campus LDT master’s program..
What can you do with a degree in Learning Design and Technology?
Learning design and technology, although often associated with computers and other hardware, goes beyond any particular medium or device. It is systematic way of designing, developing, implementing, and evaluating the total process of teaching and learning in terms of specific objectives, learning activities, and evaluation to bring about more effective learning. Computers and allied technologies often play a key role in support of teaching and learning and so are an important aspect of learning design and technology in today's world. Specialists in this field design and develop instruction, often computer-based, and implement and evaluate educational technology in a variety of settings including K-12 schools, universities, business/industry training, and the military.
The Interdisciplinary Journal of Problem-based Learning (IJPBL)
The Interdisciplinary Journal of Problem-based Learning (IJPBL) is dedicated to exploring issues concerning both the theory and practice of PBL in academic, medical, and training settings. IJPBL is an online, peer-reviewed, semi-annual periodical dedicated to high standards of writing, research, and scholarship. IJPBL is a one-of-a-kind journal; no other journal deals with problem-based learning across a range of disciplines.
IJPBL is edited by Dr. Peg Ertmer, Professor in Learning Design and Technology. Chris Mong, a PhD student in Learning Design and Technology serves as the editorial assistant. The Journal currently has five advisory and six editorial board members, all of whom are well-known PBL scholars and researchers. The current list of reviewers includes 71 scholars from institutions around the world including the United States, Canada, Australia, South Korea, England, the Netherlands, and Singapore, among others.
To date, the journal has published 20 high quality pieces addressing issues related to implementing PBL in a variety of educational contexts. Our journal has been open access nearly all of that time and, as a result, we've had over 45,000 full-text downloads to date, with over 22,000 so far this year. Average acceptance rates are between 10 - 20%.
Purdue's Serious Games Center
Purdue's Serious Games Center seeks to provide support for implementing, designing and developing serious games and virtual environments for learning; to encourage collaboration across Purdue and with K-12 schools; and, to establish a foundation for securing funding and conducting research at Purdue on the use of serious games and virtual learning environments in education.
COE Quick Links
| Fellowships, Scholarships, Awards
and Support Programs
| EDCI Graduate Student Dissertations
| Application Information
| COE International Programs
| Purdue International Programs