Bill Watson
Associate Professor
Director, Purdue Center for Serious Games and Learning in Virtual Environments
Learning Design & Technology
Department of Curriculum & Instruction
Research
Professor Watson's research interest focuses on the critical, systemic change of education to realize a learner-centered paradigm, including the application of technology such as video games, virtual environments, and learning management software in order to create customized and personalized learning environments.
Education
| Ph.D. |
Indiana University, 2007 Instructional Systems Technology |
| M.S. |
Indiana University, 2000, Information Science |
| B.A. |
Indiana University, 1998, English |
Publications
- Watson, W.R., Watson, S.L., & Reigeluth, C.M. (In Press). Education 3.0: Breaking the mold with technology. Interactive Learning Environments.
- Watson, S. L. & Watson, W. R. (In Press). Toward critical, emancipatory, and pluralistic research: Critical systems theory for qualitative research methodology. In B. Dennis, L. Carspecken, & P. Carspecken (Eds). Qualitative Research: A Reader in Philosophy, Core Concepts, and Practice.
- Watson, W.R. & Fang, J. (2012). PBL as a framework for implementing video games in the classroom. International Journal of Game-Based Learning, 2(1), 77-89.
- Watson, W.R., Watson, S.L., & Reigeluth, C.M. (2012). A systemic integration of technology for new paradigm education. Educational Technology, 52(5), 25-29.
- Reigeluth, C. M., Watson, W. R., & Watson, S. L. (2012). Personalized Integrated Educational Systems: Technology for the Information-Age paradigm of education in higher education. In S. P. Ferris (Eds.), Teaching And Learning With the Net Generation (pp. 41-60). Hershey, PA. IGI Global.
- Watson, W. R., Mong, C. J., & Harris, C. A. (2011). A case study of the in-class use of a video game for teaching high school history. Computers & Education, 56(2), 466-474.
- Watson, S.L., & Watson, W.R. (2011). The role of technology and computer-based instruction in a disadvantaged alternative school’s culture of learning. Computers in the Schools 28(1), 39-55.
- Watson, S.L. & Watson, W.R. (2011). Critical, emancipatory and pluralistic research for education: A review of critical systems theory. Journal of Thought, 40(4), 63-77.
- Watson, W. R. (2010). Games for social studies education. In A. Hirumi (Ed.), Playing games in school: Video games and simulations for primary and secondary education (pp. 173-202). Washington DC: International Society for Technology in Education.
- Watson, W. R. (2010). Once upon a time: The role of stories in educational video games. In D. H. Andrews, T. D. Hull & K. DeMeester (Eds.), Storytelling as an instructional method: Research perspectives (pp. 105-118). Rotterdam: Sense Publishers.
- Reigeluth, C.M., Carr-Chellman, A.A., Beabout, B., & Watson, W. (2009). Creating shared visions of the future for K-12 education: A systemic transformation process for a learner-centered paradigm. In L. Moller, J.B. Huett & D.M. Harvey (Eds.), Learning and instructional technologies for the 21st century (pp. 131-150). New York: Springer.
- Reigeluth, C.M., Watson, W.R., Watson, S.L., Dutta, P., Chen, Z., & Powell, N. (2008). Roles for technology in the information-age paradigm of education: Learning Management Systems. Educational Technology, 48(6), 32-39.
- Watson, S.L., Watson, W.R., & Reigeluth, C.M. (2008). Systems design for change in education and training. In J.M. Spector, M.D. Merrill, J.J.G. van Merrienboer & M.P. Driscoll (Eds.), Handbook of Research on Educational Communications and Technology. Mahwah, NJ: Lawrence Erlbaum Associates.
- Watson, W. R., Lee, S., & Reigeluth, C. M. (2007). Learning Management Systems: An overview and roadmap of the systemic application of computers to education. In F. M. M. Neto & F. V. Brasileiro (Eds.), Advances in computer-supported learning (pp. 66-96). London: Information Science Publishing.
- Watson, W.R., & Watson, S.L. (2007). An Argument for clarity: What are Learning Management Systems, what are they not, and what should they become. TechTrends, 51(2), 28-34.
Experience
| 2007-Present |
Assistant Professor, Curriculum & Instruction in Educational Technology, Purdue University, West Lafayette, IN |
| 2002-2007 |
Lecturer, Computer and Information Technology, Indiana University, - Purdue University, Indianapolis, IN |
| 2000-2002 |
Visiting Lecturer, Computer and Information Technology, Indiana University-Purdue University, Indianapolis, IN |
Courses
| EDCI 57200 |
Learning Systems Design |
| EDCI 55600 |
Computer and Video Game Design for Education |
| EDCI 58800 |
Motivation in Instructional Design |
| EDCI 56900 |
Introduction to E-learning Design |
| EDCI 67200 |
Advanced Practices in Learning Systems Design |